DEMData
Defined in: src/data/dem_data.ts:22
DEMData is a data structure for decoding, backfilling, and storing elevation data for processing in the hillshade shaders data can be populated either from a png raw image tile or from serialized data sent back from a worker. When data is initially loaded from a image tile, we decode the pixel values using the appropriate decoding formula, but we store the elevation data as an Int32 value. we add 65536 (2^16) to eliminate negative values and enable the use of integer overflow when creating the texture used in the hillshadePrepare step.
DEMData also handles the backfilling of data from a tile's neighboring tiles. This is necessary because we use a pixel's 8 surrounding pixel values to compute the slope at that pixel, and we cannot accurately calculate the slope at pixels on a tile's edge without backfilling from neighboring tiles.
Constructors
Constructor
new DEMData(
uid
:string
|number
,data
:ImageData
|RGBAImage
,encoding
:DEMEncoding
,redFactor
:number
,greenFactor
:number
,blueFactor
:number
,baseShift
:number
):DEMData
Defined in: src/data/dem_data.ts:45
Constructs a DEMData
object
Parameters
Parameter | Type | Default value | Description |
---|---|---|---|
uid | string | number | undefined | the tile's unique id |
data | ImageData | RGBAImage | undefined | RGBAImage data has uniform 1px padding on all sides: square tile edge size defines stride // and dim is calculated as stride - 2. |
encoding | DEMEncoding | undefined | the encoding type of the data |
redFactor | number | 1.0 | the red channel factor used to unpack the data, used for custom encoding only |
greenFactor | number | 1.0 | the green channel factor used to unpack the data, used for custom encoding only |
blueFactor | number | 1.0 | the blue channel factor used to unpack the data, used for custom encoding only |
baseShift | number | 0.0 | the base shift used to unpack the data, used for custom encoding only |
Returns
DEMData